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New world update
New world update













new world update
  1. #New world update update#
  2. #New world update trial#

This New World Update also includes updates to the enemy AI, as well as some combat updates and changes to most weapons. Expedition AI and AI spawned by events (such as Corrupted Breaches) are unaffected by this change.įixed an issue causing AI to target players who used a taunt ability just prior to entering Death’s Door.įixed an issue preventing AI from targeting another player after their target vaulted over an object.

new world update

This delay affects AI that spawn naturally in the open world. This will prevent AI from aggroing on players until 5 seconds after their spawn begins, or until they are damaged. Introduced a grace period to AI aggro on spawn. Those AI will acquire targets as they have in the past. Once an AI has their initial target, they will only evaluate additional players if they take an aggressive act (attacking the AI, taunting, healing a player fighting the AI, etc).Įxpedition, Invasion, and Outpost Rush AI do not use these new target acquisition rules. Initial target acquisition remains unchanged with the AI attacking the first player they detect. Updated AI target acquisition in the open world to avoid targeting players who are not actively engaged in a fight. Moved the NPC for the “Down Payment” quest away from Corrupted Portal spawn location. Updated the “Intro to Factions” to be more streamlined and include new map/overhead icons for NPCs. Removed the level threshold requirements from Main Story Quests.

#New world update trial#

Starting beaches were updated and weapon racks added to give players more choices on their preferred combat direction.Īdded Gypsum as a reward to level 60 quests in Shattered Mountain, Reekwater, and Ebonscale Reach.Īdded map pins for Trial Quest NPCs for the Faction Advancement quests. New Faction Missions targeting Corruption Breaches can now be found in all zones. New quests leading players to the Legendary Blunderbuss weapon reward have been added. New soloable quest options are available for the MSQ to allow players to progress without running certain expeditions. Updated Expedition Victory banners to play unique SFX. Updated the queue requirements for Expeditions to require only 1 person at the entrance, allowing the other members to enter from their current location in the world.įixed an issue where boss music would stop playing after a party wipe in the Dynasty Shipyard Expedition. Player to Player collision removed from Open World, Expeditions, and Invasion.įast travel is now more responsive when traveling short distances. Your faction no longer needs to own both territories in order to transfer items between your storages Removed the cost associated with moving items between territory storage Now only your equipped items will take durability loss when you die.

new world update

Players can choose between a Warhammer, Fire Staff, Bow, or Hatchet.Įach weapon also comes with chest armor, light healing potions, and some rations.ĭurability loss has been updated. Chests that used to provide 200 weight of bonus storage now provide 400 weight, etc.Īdjusted the description on Storage Chests to better indicate the benefit they provide.Īdjusted the description on Trophies to better clarify the actual benefit provided by these items.įor the starting beach experience in Windsward, the Watcher now offers players a choice of 4 weapons from a weapon rack to better suit their playstyle. (For mid level 30 players)ĭoubled the storage bonus for all tiers of Storage Chests. Blight continues to spread from Lepus, threatening to consume Aeternum.

new world update

  • Revamped the layout and encounter experience for Andrometus in Weavers Fen.














  • New world update